![]() ![]() We had to rescue members of the research team on the planet surface, enter their facility and lock it down, and blast hordes of Borg drones. The ground mission I played involved my team beaming down to a research colony under attack from the Borg, a malevolent race of cybernetic hive-mind drones. The Y button changes weapons and B performs a melee attack. Fire your beam weapon's primary attack with Right Trigger and its secondary attack (such as a spread shot) with Right Bumper. ![]() Aim and lock on to a target and you'll then be able to flick between them with the stick, just like in space. Move with Left Stick, aim with Right Stick, and hold Left Trigger to aim. On foot, the game plays like a standard third-person shooter. Co-op players will automatically take the place of bridge crew on the ground. But Star Trek Online is an MMO, so playing with friends is the best way to enjoy the game. Each crew member has special abilities and stats to bring to the table. When playing solo, you'll beam down with four members of your bridge crew. Star Trek Online gives players plenty of opportunity to send their captains down to strange new worlds in order to complete away missions. It wouldn't be Star Trek without landing parties. From there you can fire up as many as needed in only a few seconds. To access the full suite of powers, players just need to hold the B button to open the radial Powers menu. The console version has three Quick Powers slots (shown at the bottom of the screen), each assigned to a specific button. A few examples of powers include Emergency Power to Shields, Sensor Analysis, Saucer Separation, Brace for Impact, and more. Each ship can have numerous powers, which players need to be able to call on in quick succession. Left Trigger initiates evasive maneuvers, temporarily increasing speed and maneuverability.Īctivating the ship's other abilities (called Powers) is where the developers really had to get creative. ![]() You can then blast them with energy weapons (Phasers, Disruptors, etc.) via Right Trigger or torpedoes (Photon Torpedoes, Quantum Torpedoes, Plasma Torpedoes, etc.) with the Right Bumper. After locking on, left or right on the stick will jump directly to other ships in the vicinity. Clicking it in will lock onto a single target. This will draw power from stronger sides in order to reinforce the weaker ones. But you can easily redistribute shields evenly across all four sides by clicking in the Left Stick. Should one side lose shields, the ship will take massive hull damage there. Each ship has shields on each side that take damage independently of each other, just like in the shows and movies. Shield management proves surprisingly intuitive as well. Up accelerates, down decelerates, and holding up all the way initiates full impulse, maxing out speed. Left Stick steers of course, whereas the D-Pad manages speed. The controller inputs are relatively intuitive while providing a high degree of control over the starship's numerous abilities. Players pilot their ships from a third-person view. Space flight and combat is a big part of what makes this a legitimate Star Trek game. Piloting a starship isn't as simple as riding a mount around like you'd do in a typical MMO. One of the things that makes Star Trek Online so different from Neverwinter is that it has two completely different methods of traversal: space and ground. But Star Trek Online is a much different game, so the developers went to the extra trouble of developing entirely new controls and UIs for it. I expected Perfect World to simply borrow Neverwinter's controls wholesale, since that game already works just fine (with a bit of a learning curve). Reworking the controls and User Interface (UI) was the next step in getting Star Trek Online to work on consoles. These improvements look quite pleasing to the eye in motion, although the actual performance of the game on Xbox One is comparable to Neverwinter, which suffers from occasional slowdown during complex scenes and crowded areas. Graphical enhancements include brand new High Dynamic Range Lighting (which seemingly confirms enhanced colors for the Xbox One S console), deferred rendering (a shading technique), and specular light probes. The first thing Cryptic and Perfect World did was update the looks of the game to bring them up to Xbox One and PlayStation 4 standards. To make the game feel at home on consoles, some updates were in order. Star Trek Online is still going strong on PC, but it's also a six-year old game.
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